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- // CREATE
- // function to create mon[play][number], id whatsort, at x,y square
- // this function is declared in arena.cpp
-
-
- monster create(char play,char number,unsigned char whatsort,char status,char x,char y)
- {
- char *str;
- int i,r,given;
-
- mon[play][number].whatside=play;
- mon[play][number].id=whatsort;
-
- mon[play][number].x=x;
- mon[play][number].y=y;
- sq[x][y].whatside=play;
- sq[x][y].whatmonster=number;
- if (whatsort==0xff)
- {
- str="Wizard";
- strcpy (mon[play][number].name, str);
- str="stabs";
- strcpy (mon[play][number].atmes, str);
- str="but ineffectively.";
- strcpy (mon[play][number].defmes, str);
- str="to death!";
- strcpy (mon[play][number].diemes, str);
- str="throws a spell at";
- strcpy (mon[play][number].shotmes, str);
- mon[play][number].graphic=pgraph[play];
- mon[play][number].mmoves=2;
- mon[play][number].mshots=0;
- mon[play][number].fire=0;
- mon[play][number].range=6;
- mon[play][number].attack=1+random(2);
- mon[play][number].defend=1+random(2);
- mon[play][number].spellnum=25;
- mon[play][number].status=1;
- if(alignment[play]<0)
- mon[play][number].alignment=-1; //give new wiz same alignment as his owner
- if(alignment[play]>0)
- mon[play][number].alignment=1;
- if(alignment[play]==0)
- mon[play][number].alignment=0;
- mon[play][number].spells[0]=99;given=1;
-
- while(given<mon[curpla][curmon].spellnum)
- {
- r=random(59);
- if(random(8)+1>spellprob[r])
- {
- mon[play][number].spells[given]=r;
- ++given;
- }
- }
- for (i=0;i<3;++i) //change 3 spells to call spells
- {
- r=random(mon[curpla][curmon].spellnum-1)+1;
- mon[play][number].spells[r]=random(26)+31;
- }
-
-
- }
-
- if (whatsort==1)//beholder
- {
- str="Beholder";
- strcpy (mon[play][number].name, str);
- str="gazes toward";
- strcpy (mon[play][number].atmes, str);
- str="who shrugs.";
- strcpy (mon[play][number].defmes, str);
- str="and destroys!";
- strcpy (mon[play][number].diemes, str);
- str="glares at";
- strcpy (mon[play][number].shotmes, str);
- mon[play][number].graphic=3;
- mon[play][number].mmoves=1;
- mon[play][number].mshots=1;
- mon[play][number].fire=2;
- mon[play][number].range=6;
- mon[play][number].attack=3;
- mon[play][number].defend=4;
- mon[play][number].spellnum=0;
- mon[play][number].status=1;
- mon[play][number].fly=1;
- mon[play][number].alignment=-1;
- mon[play][number].immunities=2;
- }
-
- if (whatsort==2)//warrior
- {
- str="Loyal Retainer";
- strcpy (mon[play][number].name, str);
- str="slices at";
- strcpy (mon[play][number].atmes, str);
- str="but misses!";
- strcpy (mon[play][number].defmes, str);
- str="with great skill.";
- strcpy (mon[play][number].diemes, str);
- mon[play][number].graphic=4;
- mon[play][number].mmoves=2;
- mon[play][number].mshots=0;
- mon[play][number].fire=0;
- mon[play][number].range=6;
- mon[play][number].attack=2;
- mon[play][number].defend=4;
- mon[play][number].spellnum=0;
- mon[play][number].status=1;
- mon[play][number].fly=0;
- mon[play][number].alignment=1;
- }
-
- if (whatsort==3)//skeleton
- {
- str="Skeleton";
- strcpy (mon[play][number].name, str);
- str="gleefully chops at";
- strcpy (mon[play][number].atmes, str);
- str="but misses!";
- strcpy (mon[play][number].defmes, str);
- str="and cackles nastily.";
- strcpy (mon[play][number].diemes, str);
- mon[play][number].graphic=5;
- mon[play][number].mmoves=1;
- mon[play][number].mshots=0;
- mon[play][number].fire=0;
- mon[play][number].range=6;
- mon[play][number].attack=2;
- mon[play][number].defend=2;
- mon[play][number].spellnum=0;
- mon[play][number].status=3;//undead is 3
- mon[play][number].fly=0;
- mon[play][number].id+=0x80;//appear in recho as undead
- mon[play][number].alignment=-1;
- mon[play][number].immunities=2;
- }
-
- if (whatsort==4)//bat
- {
- str="Little bat";
- strcpy (mon[play][number].name, str);
- str="feebly claws";
- strcpy (mon[play][number].atmes, str);
- str="to no effect.";
- strcpy (mon[play][number].defmes, str);
- str="and swats it.";
- strcpy (mon[play][number].diemes, str);
- mon[play][number].graphic=2;
- mon[play][number].mmoves=4;
- mon[play][number].mshots=0;
- mon[play][number].fire=0;
- mon[play][number].range=6;
- mon[play][number].attack=1;
- mon[play][number].defend=1;
- mon[play][number].spellnum=0;
- mon[play][number].status=1;
- mon[play][number].fly=1;
- mon[play][number].alignment=-1;
- }
-
- if (whatsort==5)//archer
- {
- str="Archer";
- strcpy (mon[play][number].name, str);
- str="cuts at";
- strcpy (mon[play][number].atmes, str);
- str="but misses!";
- strcpy (mon[play][number].defmes, str);
- str="and hits!";
- strcpy (mon[play][number].diemes, str);
- str="fires arrows at";
- strcpy (mon[play][number].shotmes, str);
- mon[play][number].graphic=24;
- mon[play][number].mmoves=2;
- mon[play][number].mshots=2;
- mon[play][number].fire=1;
- mon[play][number].range=8;
- mon[play][number].attack=1;
- mon[play][number].defend=1;
- mon[play][number].spellnum=0;
- mon[play][number].status=1;
- mon[play][number].fly=0;
- mon[play][number].alignment=1;
- }
-
- if (whatsort==6)//goblin
- {
- str="Goblin";
- strcpy (mon[play][number].name, str);
- str="jabs at";
- strcpy (mon[play][number].atmes, str);
- str="uselessly.";
- strcpy (mon[play][number].defmes, str);
- str="viciously!";
- strcpy (mon[play][number].diemes, str);
- mon[play][number].graphic=7;
- mon[play][number].mmoves=2;
- mon[play][number].mshots=0;
- mon[play][number].fire=1;
- mon[play][number].range=6;
- mon[play][number].attack=3;
- mon[play][number].defend=1;
- mon[play][number].spellnum=0;
- mon[play][number].status=1;
- mon[play][number].fly=0;
- mon[play][number].alignment=-1;
- }
-
- if (whatsort==7)//red dragon
- {
- str="Red Dragon";
- strcpy (mon[play][number].name, str);
- str="slashes";
- strcpy (mon[play][number].atmes, str);
- str="but is baffled.";
- strcpy (mon[play][number].defmes, str);
- str="to ribbons!";
- strcpy (mon[play][number].diemes, str);
- str="breathes flame at";
- strcpy (mon[play][number].shotmes, str);
- mon[play][number].graphic=8;
- mon[play][number].mmoves=3;
- mon[play][number].mshots=1;
- mon[play][number].fire=3;
- mon[play][number].range=4;
- mon[play][number].attack=7;
- mon[play][number].defend=7;
- mon[play][number].spellnum=0;
- mon[play][number].status=1;
- mon[play][number].fly=1;
- mon[play][number].alignment=-1;
- }
-
- if (whatsort==8)//spectre
- {
- str="Spectre";
- strcpy (mon[play][number].name, str);
- str="touches";
- strcpy (mon[play][number].atmes, str);
- str="who is unharmed.";
- strcpy (mon[play][number].defmes, str);
- str="and laughs darkly.";
- strcpy (mon[play][number].diemes, str);
-
- mon[play][number].graphic=9;
- mon[play][number].mmoves=2;
- mon[play][number].mshots=0;
- mon[play][number].fire=0;
- mon[play][number].range=6;
- mon[play][number].attack=3;
- mon[play][number].defend=3;
- mon[play][number].spellnum=0;
- mon[play][number].status=3;
- mon[play][number].fly=0;
- mon[play][number].id+=0x80;//appear in recho as undead
- mon[play][number].alignment=-1;
- }
-
-
- if (whatsort==9)//lich
- {
- str="Lich";
- strcpy (mon[play][number].name, str);
- str="directs hate at";
- strcpy (mon[play][number].atmes, str);
- str="who doesn't care!";
- strcpy (mon[play][number].defmes, str);
- str="who dissolves!";
- strcpy (mon[play][number].diemes, str);
- str="hurls pure evil at";
- strcpy (mon[play][number].shotmes, str);
- mon[play][number].graphic=10;
- mon[play][number].mmoves=2;
- mon[play][number].mshots=1;
- mon[play][number].fire=2;
- mon[play][number].range=2;
- mon[play][number].attack=5;
- mon[play][number].defend=5;
- mon[play][number].spellnum=2;
- mon[play][number].status=3;
- mon[play][number].fly=0;
-
- mon[play][number].spells[0]=0;
- mon[play][number].spells[1]=random(5)+1;
- mon[play][number].id+=0x80;//appear in recho as undead
- mon[play][number].alignment=-1;
- }
-
- if (whatsort==10)//ghost
- {
- str="Ghost";
- strcpy (mon[play][number].name, str);
- str="says 'boo' to";
- strcpy (mon[play][number].atmes, str);
- str="who giggles.";
- strcpy (mon[play][number].defmes, str);
- str="who dies of fear.";
- strcpy (mon[play][number].diemes, str);
-
- mon[play][number].graphic=25;
- mon[play][number].mmoves=3;
- mon[play][number].mshots=0;
- mon[play][number].fire=1;
- mon[play][number].range=6;
- mon[play][number].attack=3;
- mon[play][number].defend=1;
- mon[play][number].spellnum=0;
- mon[play][number].status=3;
- mon[play][number].fly=1;
- mon[play][number].id+=0x80;//appear in recho as undead
- mon[play][number].alignment=-1;
- }
-
- if (whatsort==11)//gold dragon
- {
- str="Gold Dragon";
- strcpy (mon[play][number].name, str);
- str="mightily crushes";
- strcpy (mon[play][number].atmes, str);
- str="but, oddly, fails!";
- strcpy (mon[play][number].defmes, str);
- str="to a singed pulp";
- strcpy (mon[play][number].diemes, str);
- str="shoots flames at";
- strcpy (mon[play][number].shotmes, str);
- mon[play][number].graphic=11;
- mon[play][number].mmoves=3;
- mon[play][number].mshots=1;if(!random(3))mon[play][number].mshots++;
- mon[play][number].fire=3;
- mon[play][number].range=5;
- mon[play][number].attack=7;
- mon[play][number].defend=9;
- mon[play][number].spellnum=3;
- mon[play][number].status=1;
- mon[play][number].fly=1;
- mon[play][number].alignment=1;
-
- mon[play][number].spells[0]=0;
- mon[play][number].spells[1]=random(28)+1;
- mon[play][number].spells[2]=random(28)+1;
- }
-
- if (whatsort==12)//nema
- {
- str="A nema";
- strcpy (mon[play][number].name, str);
- str="pats";
- strcpy (mon[play][number].atmes, str);
- str="who smiles.";
- strcpy (mon[play][number].defmes, str);
- str="with her ickle claws.";
- strcpy (mon[play][number].diemes, str);
-
- mon[play][number].graphic=12;
- mon[play][number].mmoves=1;
- mon[play][number].mshots=0;
- mon[play][number].fire=2;
- mon[play][number].range=5;
- mon[play][number].attack=0;
- mon[play][number].defend=1;
- mon[play][number].spellnum=2;
- mon[play][number].status=1;
- mon[play][number].fly=0;
- mon[play][number].alignment=1;
-
- mon[play][number].spells[0]=0;
- mon[play][number].spells[1]=98;
- }
-
- if (whatsort==13)//lion
- {
- str="Lion";
- strcpy (mon[play][number].name, str);
- str="claws";
- strcpy (mon[play][number].atmes, str);
- str="futilely.";
- strcpy (mon[play][number].defmes, str);
- str="to red ribbons.";
- strcpy (mon[play][number].diemes, str);
-
- mon[play][number].graphic=13;
- mon[play][number].mmoves=4;
- mon[play][number].mshots=0;
- mon[play][number].fire=2;
- mon[play][number].range=5;
- mon[play][number].attack=4;
- mon[play][number].defend=4;
- mon[play][number].spellnum=0;
- mon[play][number].status=1;
- mon[play][number].fly=0;
- mon[play][number].alignment=1;
-
-
- }
-
- if (whatsort==14)//gnome
- {
- str="Brownie";
- strcpy (mon[play][number].name, str);
- str="swipes at";
- strcpy (mon[play][number].atmes, str);
- str="pointlessly.";
- strcpy (mon[play][number].defmes, str);
- str="and hits.";
- strcpy (mon[play][number].diemes, str);
-
- mon[play][number].graphic=14;
- mon[play][number].mmoves=2;
- mon[play][number].mshots=0;
- mon[play][number].fire=2;
- mon[play][number].range=5;
- mon[play][number].attack=1;
- mon[play][number].defend=1;
- mon[play][number].spellnum=0;
- mon[play][number].status=1;
- mon[play][number].fly=0;
- mon[play][number].alignment=1;
-
-
- }
-
- if (whatsort==15)//chaun
- {
- str="Leprechaun";
- strcpy (mon[play][number].name, str);
- str="shillelaghs";
- strcpy (mon[play][number].atmes, str);
- str="but misses.";
- strcpy (mon[play][number].defmes, str);
- str="on the head.";
- strcpy (mon[play][number].diemes, str);
-
- mon[play][number].graphic=14;
- mon[play][number].mmoves=2;
- mon[play][number].mshots=0;
- mon[play][number].fire=2;
- mon[play][number].range=5;
- mon[play][number].attack=1;
- mon[play][number].defend=1;
- mon[play][number].spellnum=3;
- mon[play][number].status=1;
- mon[play][number].fly=0;
- mon[play][number].alignment=1;
-
- mon[play][number].spells[0]=0;
- mon[play][number].spells[1]=random(28)+1;
-
- mon[play][number].spells[2]=random(28)+1;
- }
-
- if (whatsort==16)//dog
- {
- str="Big dog";
- strcpy (mon[play][number].name, str);
- str="snaps at";
- strcpy (mon[play][number].atmes, str);
- str="to no effect.";
- strcpy (mon[play][number].defmes, str);
- str="and kills!";
- strcpy (mon[play][number].diemes, str);
-
- mon[play][number].graphic=15;
- mon[play][number].mmoves=3;
- mon[play][number].mshots=0;
- mon[play][number].fire=2;
- mon[play][number].range=5;
- mon[play][number].attack=2;
- mon[play][number].defend=2;
- mon[play][number].spellnum=0;
- mon[play][number].status=1;
- mon[play][number].fly=0;
- mon[play][number].alignment=1;
-
-
- }
-
- if (whatsort==17)//wolf
- {
- str="Grey Wolf";
- strcpy (mon[play][number].name, str);
- str="leaps at";
- strcpy (mon[play][number].atmes, str);
- str="but is foiled.";
- strcpy (mon[play][number].defmes, str);
- str="and takes a bite!";
- strcpy (mon[play][number].diemes, str);
-
- mon[play][number].graphic=15;
- mon[play][number].mmoves=4;
- mon[play][number].mshots=0;
- mon[play][number].fire=2;
- mon[play][number].range=5;
- mon[play][number].attack=3;
- mon[play][number].defend=3;
- mon[play][number].spellnum=0;
- mon[play][number].status=1;
- mon[play][number].fly=0;
- mon[play][number].alignment=-1;
-
-
- }
-
- if (whatsort==18)//griffy
- {
- str="Gryphon";
- strcpy (mon[play][number].name, str);
- str="tears into";
- strcpy (mon[play][number].atmes, str);
- str="who survives.";
- strcpy (mon[play][number].defmes, str);
- str="who abandons hope.";
- strcpy (mon[play][number].diemes, str);
-
- mon[play][number].graphic=16;
- mon[play][number].mmoves=4;
- mon[play][number].mshots=0;
- mon[play][number].fire=2;
- mon[play][number].range=5;
- mon[play][number].attack=7;
- mon[play][number].defend=5;
- mon[play][number].spellnum=0;
- mon[play][number].status=1;
- mon[play][number].fly=1;
- mon[play][number].alignment=1;
-
-
- }
-
- if (whatsort==19)//manty
- {
- str="Manticore";
- strcpy (mon[play][number].name, str);
- str="bites at";
- strcpy (mon[play][number].atmes, str);
- str="who escapes.";
- strcpy (mon[play][number].defmes, str);
- str="who dies.";
- strcpy (mon[play][number].diemes, str);
- str="throws spikes at";
- strcpy(mon[play][number].shotmes,str);
- mon[play][number].graphic=17;
- mon[play][number].mmoves=3;
- mon[play][number].mshots=1;
- mon[play][number].fire=1;
- mon[play][number].range=5;
- mon[play][number].attack=3;
- mon[play][number].defend=2;
- mon[play][number].spellnum=0;
- mon[play][number].status=1;
- mon[play][number].fly=0;
- mon[play][number].alignment=-1;
-
-
- }
-
- if (whatsort==20)//centy
- {
- str="Centaur";
- strcpy (mon[play][number].name, str);
- str="tramples over";
- strcpy (mon[play][number].atmes, str);
- str="who gets back up.";
- strcpy (mon[play][number].defmes, str);
- str="who is crushed.";
- strcpy (mon[play][number].diemes, str);
- str="fires arrows at";
- strcpy(mon[play][number].shotmes,str);
- mon[play][number].graphic=18;
- mon[play][number].mmoves=4;
- mon[play][number].mshots=1;
- mon[play][number].fire=1;
- mon[play][number].range=6;
- mon[play][number].attack=3;
- mon[play][number].defend=3;
- mon[play][number].spellnum=0;
- mon[play][number].status=1;
- mon[play][number].fly=0;
- mon[play][number].alignment=1;
-
-
- }
-
- if (whatsort==21)//eagie
- {
- str="Bald Eagle";
- strcpy (mon[play][number].name, str);
- str="swoops on";
- strcpy (mon[play][number].atmes, str);
- str="inexpertly.";
- strcpy (mon[play][number].defmes, str);
- str="with deadly force.";
- strcpy (mon[play][number].diemes, str);
-
- mon[play][number].graphic=19;
- mon[play][number].mmoves=5;
- mon[play][number].mshots=0;
- mon[play][number].fire=0;
- mon[play][number].range=5;
- mon[play][number].attack=5;
- mon[play][number].defend=2;
- mon[play][number].spellnum=0;
- mon[play][number].status=1;
- mon[play][number].fly=1;
- mon[play][number].alignment=1;
-
-
- }
-
- if (whatsort==22)//giant
- {
- str="Mighty Giant";
- strcpy (mon[play][number].name, str);
- str="stomps on";
- strcpy (mon[play][number].atmes, str);
- str="who laughs.";
- strcpy (mon[play][number].defmes, str);
- str="who goes flat!";
- strcpy (mon[play][number].diemes, str);
-
- mon[play][number].graphic=20;
- mon[play][number].mmoves=2;
- mon[play][number].mshots=0;
- mon[play][number].fire=2;
- mon[play][number].range=5;
- mon[play][number].attack=6;
- mon[play][number].defend=4;
- mon[play][number].spellnum=0;
- mon[play][number].status=1;
- mon[play][number].fly=0;
- mon[play][number].alignment=1;
-
-
- }
- if (whatsort==23)//sally
- {
- str="Salamander";
- strcpy (mon[play][number].name, str);
- str="ignites";
- strcpy (mon[play][number].atmes, str);
- str="who escapes";
- strcpy (mon[play][number].defmes, str);
- str="who burns to death.";
- strcpy (mon[play][number].diemes, str);
-
- mon[play][number].graphic=21;
- mon[play][number].mmoves=2;
- mon[play][number].mshots=0;
- mon[play][number].fire=1;
- mon[play][number].range=4;
- mon[play][number].attack=3;
- mon[play][number].defend=3;
- mon[play][number].spellnum=4;
- mon[play][number].status=1;
- mon[play][number].fly=0;
- mon[play][number].alignment=1;
- mon[play][number].immunities=3; //fire resistant.
-
- mon[play][number].spells[0]=0;
- mon[play][number].spells[1]=1;
- mon[play][number].spells[3]=1;
- mon[play][number].spells[2]=1;
- }
- if (whatsort==24)//mutie
- {
- str="Unknown Beast";
- strcpy (mon[play][number].name, str);
- str="grobbles to";
- strcpy (mon[play][number].atmes, str);
- str="feeningly.";
- strcpy (mon[play][number].defmes, str);
- str="with fripping!";
- strcpy (mon[play][number].diemes, str);
-
- mon[play][number].graphic=22;
- mon[play][number].mmoves=random(5);
- if(!random(4))mon[play][number].mshots=1;
- mon[play][number].fire=2;
- mon[play][number].range=5;
- mon[play][number].attack=random(7);
- mon[play][number].defend=random(7);
- mon[play][number].spellnum=0;
- mon[play][number].status=random(3)+1;
- if(random(4))mon[play][number].fly=1;
- mon[play][number].alignment=0;
-
- }
-
-
- if (whatsort==25)//zombie
- {
- str="Zombie";
- strcpy (mon[play][number].name, str);
- str="claws";
- strcpy (mon[play][number].atmes, str);
- str="who resists.";
- strcpy (mon[play][number].defmes, str);
- str="to death.";
- strcpy (mon[play][number].diemes, str);
-
- mon[play][number].graphic=4;
- mon[play][number].mmoves=1;
- mon[play][number].mshots=0;
- mon[play][number].fire=2;
- mon[play][number].range=5;
- mon[play][number].attack=1;
- mon[play][number].defend=1;
- mon[play][number].spellnum=0;
- mon[play][number].status=3;
- mon[play][number].fly=0;
- mon[play][number].id+=0x80;//appear in recho as undead
- mon[play][number].alignment=-1;
- mon[play][number].immunities=2;
-
-
- }
-
- if (whatsort==26)//hydra
- {
- str="Hydra";
- strcpy (mon[play][number].name, str);
- str="surrounds";
- strcpy (mon[play][number].atmes, str);
- str="but can't win.";
- strcpy (mon[play][number].defmes, str);
- str="with poison.";
- strcpy (mon[play][number].diemes, str);
-
- mon[play][number].graphic=6;
- mon[play][number].mmoves=1;
- mon[play][number].mshots=0;
- mon[play][number].fire=2;
- mon[play][number].range=5;
- mon[play][number].attack=3;
- mon[play][number].defend=8;
- mon[play][number].spellnum=0;
- mon[play][number].status=1;
- mon[play][number].fly=0;
- mon[play][number].alignment=-1;
-
-
- }
- // UD monsters
- if((UD_MONSTERS)&&(number))//wizzes never UD
- {
- mon[play][number].mmoves=mondata[whatsort].mmoves;
- mon[play][number].mshots=mondata[whatsort].mshots;
- mon[play][number].fire=mondata[whatsort].fire;
- mon[play][number].range=mondata[whatsort].range;
- mon[play][number].attack=mondata[whatsort].attack;
- mon[play][number].defend=mondata[whatsort].defend;
- //mon[play][number].spellnum=mondata[whatsort].spellnum;
- //mon[play][number].status=mondata[whatsort].status;
- mon[play][number].fly=mondata[whatsort].fly;
- //mon[play][number].alignment=mondata[whatsort].alignment;
- mon[play][number].immunities=mondata[whatsort].immunities;
-
- //if(mondata[whatsort].spellnum)
- // {
- mon[play][number].spellnum=mondata[whatsort].spellnum;
- mon[play][number].spellnum++;//to make room for null first spell
- if(mon[play][number].spellnum>128)
- {
- mon[play][number].spellnum-=128;//to remove only-firing-spells flag
- for(i=1;i<mon[play][number].spellnum;++i)
- {
- mon[play][number].spells[i]=random(3)+1;
- }
- }
- else
- {
- for(i=1;i<mon[play][number].spellnum;++i)
- {
- mon[play][number].spells[i]=random(30)+1;
- }
- }
- // }
- if(mondata[whatsort].status==3) //if undead, make it undead
- { //and change the id for
- mon[play][number].status=3; //recce purposes. This
- mon[play][number].id=whatsort+128;
- } //doesnt seem to work very
- else //well...
- {
- mon[play][number].status=1;
- }
-
- }
-
-
-
- if ((status==2)&&(cheetR!=curpla))mon[play][number].status=2;
-
-
-
- //change player's alignment according to what he summoned.
- alignment[play]+=(mon[play][number].power()*mon[play][number].alignment);
- if (alignment[play]>299 )alignment[play]=299;
- if (alignment[play]<-299)alignment[play]=-299;
- return mon[play][number];
-
- }
-